Welcome to Games for Breakfast, a site focused on delivering a nutritious meal for those who are hungry for game design. A blogged website that puts an effort on tackling several aspects about the complexity that games, huge mishmashes of music, art and code, have while they are thought, produced, published and left alone on shelves. In a place where gamers are a community that evolves, from something allocated to a dense population inside a surrounded media world, and a little by little, they’re eager to learn how they work. Not just how they’re coded, or how the art is conceived, but how they are designed and how their features turned out to be what they really are: roads, caves and castles of knowledge filled with techniques, currents and tips; diagrams and researches that turns actions into fulfilling illusions.
If we take a look at the top of the noch of the media industry of games, tons of things are being told each minute about them: how well they perform, how cool they can get, there will be a sequel and I love the details they’ve achieved with these pixelled pants on my character. They’re not trivial as it may be thought; they offer a perspective from which consumers talk about the things they see and experience, and what they do extract from it for its benefit.
On the other side of the coin, there’s a few places talking about what really goes on the background, what makes games being games. Its core, the way they provide interactivity, rewards, engagement and balance. How they motivate and how they attract us for giving them such a huge part of our time. Games are meant to be played, but for a few people, they’re meant as well to be studied.
There has been(and still there are) an immense majority of titles rewarded by its innovation, by how tackled several aspects that felt weakly managed in other experiences. We can just talk about why we love them or why we stuck in front of the screen playing from several hours without taking into account that we shall be sleeping (and so we do while eating). So on, there’s a huge effort for managing such complex interactions, mechanics and diagrams; art designs, analysis and tests; studies, and researches. To sum up, theres a vast ecosystem about how do developers make dreams into something virtually tangible, which, if correctly managed, could deliver something as grateful as an enjoyable experience: something that lasts for days and months, something that makes players have the need to yell everywhere how greatly they felt while standing in front of a monitor and being inmersed, away from everything exepct the little pixels (and bits and bites on the background) moving from one side to another.
What are you going to find here? Thoughts and articles explaining WHY do we play games and WHY are they developed in follwing an established criteria, how they trigger such feelings inside people’s minds and how they tackle every single aspect of the engagement they do provide. Where they fail and where they succeed, why they were at the top of the ranked lists and why others fell suddenly. How some ones balanced playabilty while others wanted spectacularity, why games activate certain brain zones and why we feel a hard pressure on our body when we still haven’t got the latest release of that game everyone is talking about.
Don’t forget to have a balanced nutrition about games, breakfast shall not be skipped. Otherwise you would get weak, slow and your perception skills undermined, being unable to guess how mysterious, amazing and rich is the surrounding of those worlds without boundaries, filled with experiences that we call games.