Anxiety (inside positive psychology) is an state that results from when the subject faces an extremely hard challenge, which surpasses his skills, therefore making him unable to surpass it.

In videogames, anxiety is an easy leader to frustration, therefore quitting from play. If a challenge is enough hard to match the average skills of any player, it may substantially ask for a difficulty lowering. Though it is a easy deduction, anxiety may not be the definitely leader to quitting, and it can be a high determinant value to lead to further flow.

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